Asset Bundle Build Failure - PathTracing Denoiser

Hello,

I’m trying to build asset bundles in my project, but when I do I get 7 instances the following error (different files/lines each time):

Library\PackageCache\com.unity.render-pipelines.high-definition@14.0.5\Runtime\RenderPipeline\Accumulation\DenoisePass.cs(9,29): error CS0234: The type or namespace name ‘Denoising’ does not exist in the namespace ‘UnityEngine.Rendering’ (are you missing an assembly reference?)

This is in 2022.2.3f1 using DX12 and a Standalone Windows Build, and I have the Unity Denoising package installed.

I fixed this, and I think the issue was to switch to StandaloneWindows64… but I could be wrong.

Thanks, indeed this is a bug, I have logged something and hopefully it will be taken care of soon :slight_smile:
You can follow the progress here. In the meantime, your workaround works as well !