Asset bundle docs should mention limitations of scene asset bundles

I’m using asset bundles for some time. Mainly for storing different prefabs and their dependencies.

I’ve only realized now, when packing a scene into an asset bundle, that you cannot mix a scene with other asset types into the same bundle.

I’ve never seen this documented anywhere (i will go over the docs again), but if scenes behave differently when packed into an asset bundle, t should be properly documented so we’re aware of this.

Hi Liortal - I’ll get the doc team to have a look too. I kind of know what you mean… Mixing a scene with something unrelated seems odd.

not so odd. We use asset bundles as a “delivery vehicle” for various content that should not be downloaded in the initial client release.

For example - a special promotion that may be defined later on may be composed of a few scenes and/or prefabs together. We would have preferred to include all of the needed objects for the same “feature” in a single asset bundle. Currently this is not possible, which is OK but we’ve had to learn about it the hard way, as it was not present in the docs as far as we knew.