Hello,
I was searching through the forum and couldn’t find the answer to where asset bundles downloaded through Unity CCD is stored.
After doing some testing on a WindowsStandAlone64 build, the build created files stored in
User/AppData/LocalLow/CompanyName/ApplicationName. However, the actual asset bundles downloaded from CCD was stored in User/AppData/LocalLow/Unity/ApplicationName.
Can this be confirmed, and if this is the case why are the asset bundles downloaded in the Unity subfolder instead of the CompanyName subfolder for asset bundles downloaded for in a Unity Build?
Also for Mac laptops, what would the asset bundle download locations be?
We have users whose are using laptops with restricted file permissions, so we want to know ahead of time which folders to open permissions so that our unity builds can run and download asset bundles from Unity CCD properly.