Asset bundle download path

Hello,

I was searching through the forum and couldn’t find the answer to where asset bundles downloaded through Unity CCD is stored.

After doing some testing on a WindowsStandAlone64 build, the build created files stored in

User/AppData/LocalLow/CompanyName/ApplicationName. However, the actual asset bundles downloaded from CCD was stored in User/AppData/LocalLow/Unity/ApplicationName.

Can this be confirmed, and if this is the case why are the asset bundles downloaded in the Unity subfolder instead of the CompanyName subfolder for asset bundles downloaded for in a Unity Build?

Also for Mac laptops, what would the asset bundle download locations be?

We have users whose are using laptops with restricted file permissions, so we want to know ahead of time which folders to open permissions so that our unity builds can run and download asset bundles from Unity CCD properly.

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Hey, so the files are stored wherever the current cache for writing is set to. When you use UnityWebRequest to download an AssetBundle (or use Addressables because this is what we do) UWR uses the engine’s Caching API. You can actually manage these cache locations yourself through the public Caching API. Check out Unity - Scripting API: Caching for some examples.

I can’t say for sure why the default cache is set to the Unity subfolder instead of the Company name subfolder.

I hope some of that helps!

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pls i was trying to load my game in the game view but its saying scene not in build setting or asset bundle not loaded
and i have my scene in the build setting already so how do i go about asset bundle issues