I’m trying to load a streamed scene using asset bundle.
How do i do it.
Building the asset bundle is as follows
string[ ] levels = { “Assets/Scenes/main.unity”,};
BuildPipeline.BuildPlayer( levels, “assetBundle/main.unity3d”, BuildTarget.WebPlayer , UnityEditor.BuildOptions.None );
Then i put the bundle in dropbox for testing purpose.
This is the download script
WWW www = WWW.LoadFromCacheOrDownload ("https:// dropbox link here ", 1);
when www.isDone how do i load the scene i.e. main.unity3d
www.assetBundle.mainAsset is null
Application.LoadLevel(“Main”); throws error
What am i doing wrong?
Any help would be appreciated!!!