Since one of my character’s size is big (the .fbx file, 4Mb), so I want to use the “bundle” to load it from outside to reduce the apk file size (for android platform). My step is:
1, Add an source file contain the code “BuildAssetBundle()” to editor
2, In “Project”, find this resource file
3, Use the menu trigger code of step 1 to output .unity3d file
Result, after I delete the resource file and its dependencies, the apk file’s size isn’t change, but I thought it should reduce the size.
What’s wrong in my steps?