Asset Bundle questions

Totally new to Unity so getting my head around the new technology before

#1) For a multiplayer game that is saving logoff transform locations, is the asset bundle technology smart enough to pick up only what the player needs based on position, or is it more static and has to load in a set structure approach?

#2) Not sure if Unity will work for what I want, but as I get the basics and get my RPG logic setup, can the same scene/zone still be used with the asset bundles if it will work and I get Pro? Or do you have to create them in some special process using Unity Pro?

#3) Not sure which process I would want to use multiple terrains seamless or seperate terrains in a zoning structure. Does it matter with the asset bundle technology? Different zones would use multiple scenes, where as seamless would only use one scene?

Thanks in advance

Greetings,

I think you might have misunderstood the Asset bundle “technology”. You must create the bundle by yourself, so I guess it will be smart enough if you code something to pick up only what your player needs :wink:

It sounds like the basic Unity streaming is as I was saying and starts at first scene and must go from there. Still don’t know if the asset bundle can be coded to start at level 3, instead of level 0.

level 0 is always first and must also be present to build a player at all.

any additional level, given you use asset bundles and not the streaming webplayer, and given you coded it to do so, can download whatever you want beyond this point as its you who calls the WWWs to fetch the bundles

So with the asset bundles I should also be able to have player’s begin in different scenes based on whatever conditions(Realms, Race, Class), whereas without it, every player would have to start from level0?

No you won’t be able to, Scene 0 is always present and always loaded first.

But you seem to forget there that there are multiple scenes before entering the actual game normally, but at very least a main menu / intro / loading screen :slight_smile:

keep in mind, you would need a player anyway, otherwise you have exactly 0 functionality as asset bundles can not contain code