It appears that asset bundles are stored in Cache and if user clears the temporary cache. It deletes the asset bundle. Is there a way to configure changing asset bundle storage location to persistent data path?
I am primarily interested in Android and IOS. Thanks
Thank you very much, it works. Unfortunately I am using compressed assetbundles and CreateFromFile only support uncompressed. As a workaround, I can create AssetBundle using:
AssetBundle.CreateFromMemoryImmediate(File.ReadAllBytes(filePath));
But I am wondering - Is there a way to convert compressed assetbundle into uncompressed asset bundle?
I am downloading compressed assetbundle and want to store uncompressed assetbundle to file local storage. Thanks