Asset Bundle Support in iPhone Advanced

Can someone give me a quick rundown on the Asset Bundle Support that is available in the Advanced but not the Indie iPhone Unity? What is the difference between Asset Bundle Support and not? How does it affect performance?

Thanks

Perhaps it’s best to start by ensuring that you know what Asset Bundles are:

Loading Resources at Runtime

I don’t get a strong sense that you’ve gripped what Asset Bundles are, forgive me if I’m wrong on that.

AssetBundles themselves don’t affect performance per se, they allow you to load assets (models and whatnot) on the fly loading them into the scene that’s playing. So it’s not so much a “it helps performance on the iPhone” situation so much as it’s a way to load stuff on the fly to customize the experience in potentially interesting ways.

Thanks Higgy. It all makes sense now.

oh, I came here needing to know if Asset Bundles really are supported on the iPhone, and it seems that part of the question isn’t answered! - so, are they?

AssetBundles are supported in iPhone Advanced, yes.

When you build an AssetBundle simply specify the target platform as BuildTarget.iPhone and you’re good to go.