Hi, I am working on a project that uses asset-bundles for the scenes, these contain Timelines in them.
In the editor they work fine and on android they work fine but on iOS the same content causes a full crash of the app when trying to play the timeline.
I have then included the same timeline asset in a built in scene built and ran the timeline on iOS no problems, also this then causes the asset-bundled timelines to work fine.
What is going on? is there a limitation? or a setting or include? something?
I just had the same problem and the link.xml modification solved the problem. But shouldn’t disabled Code Stripping in the Player Settings also take care of it? In my case it didn’t. I had to put the lines in the link.xml.
Apparently, a bit inconsistent assembly naming makes developers more sophisticated in problem solving :).
Also I find that sometimes project reimport is needed to make link.xml changes to be applied to a new build, if you already have a build cache (which I think is not that comfy to use).