Hello,
I’m trying to create asset bundles in Unity 2.6 Pro, and load them in Unity 3.3 Pro. Is this totally impossible?
It seems to read the asset bundle fine, but when I do a LoadAll, the array returned is empty, seemingly regardless of what type I pass in (even Object). I’m not sure if this is due to the version difference, or because I’m also passing the .unity3d files between Mac and Windows. Could there be file encoding issues?