Hello! I had a quick question about asset bundles. From the documentation on http://docs.unity3d.com/Documentation/Manual/abfaq.html, it seems to suggest that asset bundles built for any Standalone player will work for each of the other Standalone players. Is this true?
In code, I’m calling this:
BuildPipeline.BuildAssetBundleExplicitAssetNames( objects, objectNames, saveLocation, BuildAssetBundleOptions.CollectDependencies, BuildTarget.StandaloneWindows );
As we’re now trying to expand to a Mac build as well, I tried switching the target to
Is this necessary? The issue is that I am developing on a PC, and exporting asset bundles to the StandaloneOSXUniversal format doesn’t seem to be supported.