Asset Bundles loading from Dropbox

i have kept some assetbundles in my dropbox account and i need to access in my game , its working from the local drive but not getting downloaded from the dropbox my question is which link should i pass to download the assetbundles , actually when we share the folder we will get one link and after sending to some one we will get one more link so which link should i use and how …please guide me.

Sorry for late answer… I don’t know if I am right, but the thing with dropbox link is that it open up a page for you and then you need to click the download button in order to download; but for us we need to directly start downloading when we put the url in browser. So, if you own a website you can put it in your server and use its location as url. In this case, it will directly start downloading the file with probably no issues. Give this a try. ((IMP: Entering URL in browser must automatically start the download.))
@rameshkumar

This implementation works for me. I change 0 by 1 in the last character as you can see in the link.

Source : Dropbox - File Deleted - Simplify your life
New : https://www.dropbox.com/s/x9hgeccwnyjsk8b/Demo.unity3d?dl=1

public class DownloadBundleAsset : MonoBehaviour {

void Start() {
	StartCoroutine(GetAssetBundle());
}

IEnumerator GetAssetBundle() {
	UnityWebRequest www = UnityWebRequest.GetAssetBundle("https://www.dropbox.com/s/x9hgeccwnyjsk8b/experience01.unity3d?dl=1");
	yield return www.SendWebRequest();

	if(www.isNetworkError || www.isHttpError) {
		Debug.Log(www.error);
	}
	else {
		AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(www);

		var cube = bundle.LoadAsset("Cube");

		Instantiate(cube);
	}
}

}