I I just want to instantiate example assetbundle asset, working on game for windows without needs for internet connection.
I edited few scripts in AssetBundleManager to get it more for my likely.
I trying to load asset bundle and by logs I see I made it work, but courutine for initialize never ends, last thing it return is AssetBundleLoadManifestOperation in line 216 in AssetBundleManager.cs
I submitted my problem as bug but I don’t get reply from unity so I asking here.
I include this small project.
Build application and run - > Cube isn’t spawning, opertation stops at initializing but downloading bundle, you can look to output_log.txt