Asset bundles, loading from local directory problem

I I just want to instantiate example assetbundle asset, working on game for windows without needs for internet connection.
I edited few scripts in AssetBundleManager to get it more for my likely.
I trying to load asset bundle and by logs I see I made it work, but courutine for initialize never ends, last thing it return is AssetBundleLoadManifestOperation in line 216 in AssetBundleManager.cs

I submitted my problem as bug but I don’t get reply from unity so I asking here.
I include this small project.
Build application and run - > Cube isn’t spawning, opertation stops at initializing but downloading bundle, you can look to output_log.txt

Seriously no one will help me with that? even Unity?

Well, I am not working with the most up-to-date version of Unity so I could not get your sample project to work…

But why not load the asset bundle manually, considering the manager seems to be giving you grief?

This is the little coroutine I use to load asset bundles in my code. All you need to do is determine the file path…

private static IEnumerator LoadAssetBundleCoroutine(string filePath, Action completionAction)
{
var createRequest = AssetBundle.LoadFromFileAsync(filePath);
yield return createRequest;

AssetBundle b = createRequest.assetBundle;
completionAction(b);
}

I’d like to use some management which manager gives, to avoid troubles with dependencies, etc. but thanks, I will try do some with your suggestion :wink: