can somebody assist me in diagnosing this problem
i uploaded the asset bundles to the server, and when i start the game locally (i have path from the server that i use in local build www.server.com for example) it works but when i build a webplayer and upload it to the server, it doesn't work, i tried relative and absolute paths... what is going on?
here is what i found out: when i start the game localy i get this path from Debug.Log(Application.dataPath); F:/Game/Unity/Project/Assets when i start the game that i uploaded to the server i get this: http://www.server.com/Unity
in what relation are the web build and files that need to be built? do i need to have hierarchy of folders or something.
locally it works, when i specify absolute path on the server like this www.server.com/unity/ and it works even if i have only file names...
so, my question is, do i need to have the same folder structure at the server side as i have in Assets that are local folder? and when building asset bundles do i need to build them with track dependencies or not to track?