Asset bundles on Windows Store and Windows Phone 8 Unity Apps?

Hi,

I’m wondering if Asset bundles are supported on Windows Phone and Windows Store Unity Apps.

If so, how do I specify those platforms when I export the asset bundles?

I’ve built asset bundles in the past for IOS, but now we are porting to Windows Phone and Windows Store…

Thanks

Mike

Hi,

you can specify a platform while calling BuildAssetBundle.

For Windows Store Apps it will be MetroPlayer,
For WP8 it will be WP8Player

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Thanks