Asset Bundles Or What?? I am Totally Lost...

Asset Bundles Or What?? I am Totally Lost…

Hi, I don’t know what level of noobness this question might Prove, But i have a problem. I am working on a Game which will be for Web . Problem is it is around 20 MB in Size and it takes Hell Loads of time to load in an average connection. After all Optimizations it still is 20 MB.

Question: Is there any way i can Download my Game Objects and Logic on the Go when they are actually needed inside the Scene and then Later destroy them… Please Help i Have a deadline… :frowning: [/b]

assets can be downloaded on the go if you have unity pro through asset bundles.

code will always be in the main application or not exist at all

Hey First Thanks Dremora for the Quick Reply.

Secondly i would Like to ask whether the assets being imported should be a clean object or it could be a functional object. For example i have 5 characters to select from and all 5 characters have 5 different animation Cycles. So i want to load only the character which the user selects at the game start. Hence reducing the File Download size in the web Player…

Thanks!!

you can have fully functional objects (you can use any prefab you have for asset bundles)

Also, if your game is large due to various scenes, using the streamed webplayer (a pro feature too) can already save you some time as it streams the first scene first and then the next and so on, allowing you to show the initial scene much faster

I Should try that and see … Will report back soon :slight_smile: