Asset bundles using double memory!

Hi, we are making quite a large IOS game and have recently run into memory problems. The main issue is we were using resources to load everything but this means that the memory isn’t released after the object is destroyed! we moved onto using asset bundles to load some of the main objects so we can control the memory and release it after the object is destroyed. This works but there is a massive drawback, the Asset bundle uses double the memory!! we have tried to release the bundle and not destroy the objects after instantiation but this has the same issues and resource loading. Has anyone had the same issue? is there a way to use asset bundles but not double the memory??


Try to use: bundle.unload(false) at the end of ‘ReloadBundle’ method.