Asset declined without important reason...

Hello guys. I know somebody will write know “there are 100 topics of that” I know, yes they are. But thats important and maybe you could help me.

I have tried to submit my asset. First time I have do many mistakes they has been declined. After I read extensively the “Submission Guidelines” I fix the issues except one of them, create a “demo scene”. I wrote in the comment by submiting the asset, that I dont know how to create a demo scene, because my Unity skills are low. After 2 days my submission has been declined and in the e-mail they wrote:

“We’ve reviewed the submission and consistent with the criteria considered in our approval process, we have chosen not to publish this asset. However, we greatly appreciate the time and effort spent in preparing your submission.”

They are no real reason “WHY”. I mean, i saw many assets here in the Unity Asset Store and not everybody got a demo scene or screenshots with wonderful background. So, i thought that was not the problem. The problem that they have, since i wrote “low skills in Unity”.

Come on, who cares? Is that so important? Is that the real problem? I have skills in modeling and texturing my models. I want to sell GOOD models and the customer have to be HAPPY with his purchasing. They will not look at my submission and say “WOOOW what a good screenshots with beautiful background and description”… that is crap. The model have to convince the customer not the screenshots or description.

Of course it have to be good, but my screenshots and my description was sufficient. Otherwise they would ask me to make it better. But that was all ok… except to add a demo scene. And at that point they thought “come back when you’re good enough”. And by the way, they dont answer my mail after I asking for the reason.

I think that is not fair. I want to sell my models exactly as other publisher want to sell they assets. So, i hope you have a good advice for me. And also I hope, that this kind of things will not happen in the future.

Thank you guys in advance…

Here you can watch my models on my PORTFOLIO

Friendly feedback based on content in your portfolio.

From what I can see in your portfolio - all the models are high polygon models (mid-high) with textures that are not set up for either mobile game development OR PBR setup which is standard in all commercial game engines.
This speaks directly to your lack of game engine knowledge, and probably reflects in the package you submitted to Unity.
Additionally I see not wireframe/shaded views, texture/normal map examples or information on the models you show. For example I’d like to know how the exercise equipment is rigged for animation, and the number of textures it uses.
So to answer this question

Yes - this is really important for the Unity asset store. The people who care are Unity and the customers (developers).
The reasons are many. To mention a few - the content should be game ready for the customers. If they are not game ready - the customers (developers) have to edit the content sold - and most customers do not want to edit content they purchase.
High polygon or bad topology is very important to address. Since you provide no wireframe images on your site I can only conclude the models are too high poly for the simple static meshes they represent, or the mesh topology is not standard for game models. Most artist create game art using quads, avoid poles in the mesh and when showing a wireframe image it can be noticed the mesh is clean and tidy.
Texture resolution, construction for PBR, and cleanliness is very important for the same reason, so the customers do not have to edit the content when they purchase it. The models should be game ready.
At least 3 of the models presented on your site would not import into Unity without issue, because they are showing a built-in 3D modeling package standard metal material (which is chrome and doesn’t look good on those models). That 3D material/shader is not import-able into Unity.

To be quite honest - I like the exercise equipment but I can tell it is not game ready. If I were to even consider the models for purchase I would require wireframe images, poly count stats, and a clear, unambiguous display of the textures/shaders presented so I can see the quality and resolution.
All the other content on the web site is not suitable for the asset store. Maybe the couch, but I’m not into urban model collections, so I would defer to others. They just aren’t good enough quality to me personally.

Spend a couple weeks getting comfortable working in Unity with 3D content. Know how to import, how to set up a model properly in engine, how best to display the model in engine with different lighting/and build settings, and create a webGL demo scene to show off the models.
This is one of the best way to show you know how to do simple stuff within Unity and can create content that is game-ready.

Hope this feedback helps you improve your skills and presentations on future creations.

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Hi theANMATOR2b.

Thanks for reply. All my models are low poly. I created them for in game use. I know there are no information about the polycount, but I can add this later. All my models you see on my portfolio site have 3k-15k tris. Maybe they looks high poly but thats wrong. I will add wireframe screenshots so everybody can see it.

What the animating concerns: Not every model have to be “animation ready”. If you want make it animating, you can do it yourself if the object divided in groups. But I can’t selling models and count in everyboy’s wishes. Nobody do this if you are looking for models at the asset store.

Yes you right, maybe thats the mistake i made. I will add some wireframe screenshots. The topology is clear and I notice such things like what is topology or what is texture.

All models on my portfolio are texturing with substance painter and ready for Unity 5. I exported them with the Unity settings and tested in Unity. They looks good so far I set the lighting settings.

Ok, maybe I have to spend more time in Unity for setup a scene correctly thats right. So, thank you for your reply that was realy helpful.

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