I tried to build our project with 2020.1.0a25
Does this error message rings a bell to anyone?
I’ve never seen it before.
This was the first time I tried to build our project with 2020.1
Asset has disappeared while building player to ‘archive:/BuildPlayer-Design/BuildPlayer-Design.sharedAssets’ - path ‘’, instancedID ‘-74116’
UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[ ], BuildAssetBundleOptions, BuildTarget)
Other messages are textmesh pro specific
I have 2 of these:
NullReferenceException: Object reference not set to an instance of an object
TMPro.TMP_SubMeshUI.UpdateMaterial () (at Library/PackageCache/com.unity.textmeshpro@3.0.0-preview.1/Scripts/Runtime/TMP_SubMeshUI.cs:691)
TMPro.TMP_SubMeshUI.SetMaterialDirty () (at Library/PackageCache/com.unity.textmeshpro@3.0.0-preview.1/Scripts/Runtime/TMP_SubMeshUI.cs:601)
UnityEngine.UI.MaskableGraphic.OnValidate () (at C:/Program Files/Unity/Hub/Editor/2020.1.0a25/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/MaskableGraphic.cs:176)
UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[ ], BuildAssetBundleOptions, BuildTarget)
I think it happens in 2019.3 but it won’t cause the build to bail.
I also have 2345 of these:
Material doesn’t have a float or range property ‘_CullMode’
UnityEngine.Material:GetFloat(String)
TMPro.TMP_SubMeshUI:UpdateMaterial() (at Library/PackageCache/com.unity.textmeshpro@3.0.0-preview.1/Scripts/Runtime/TMP_SubMeshUI.cs:691)
TMPro.TMP_SubMeshUI:SetMaterialDirty() (at Library/PackageCache/com.unity.textmeshpro@3.0.0-preview.1/Scripts/Runtime/TMP_SubMeshUI.cs:601)
UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[ ], BuildAssetBundleOptions, BuildTarget)
These are new in 2020.1