Asset Licensing Ask a Question

I am developing an indie game.

This indie game package will be distributed free of charge on the web.

After downloading the paid & free multi-assets and developing the game

If I distribute this for free on the web

Am I having copyright issues?

If it happens, is there any other way?


인디게임을 개발하고 있습니다.

이 인디게임의 패키지는 웹상에서 무료로 배포될 예정입니다.

유료 & 무료 멀티 에셋을 다운 받아서 게임을 개발 한 후에

제가 이것을 웹상에서 무료로 배포한다면

저는 저작권 문제가 발생하나요?

발생한다면 혹시 다른 방법이 있을까요?

What do you mean by “indie game package”? Do you plan to distribute the source files of your game and not the game itself? Well you are not allowed to do this for paid assets and even some free assets may be problematic.

Is there another way? No! When you paid for an asset you did not buy the asset but just the right to use it in your projects. Distributing the asset itself is clearly forbidden by the EULA. This also should be quite obvious.

Note that there are many people out there that put their whole project on github including paid assets. This is not allowed and they could get in quite some trouble.

Assets from the Assetstore are meant to be used in a Unity project. You are allowed to share or sell your final compiled game which may use paid assets, however you are not allowed to share the source files of those assets. If you want to create some sort of framework that other developers can use to build their own game, you can not include any paid assets. You may replace those assets with templates and add instructions how to include the paid asset(s). Though the developer that is going to use your framework has to purchase those paid assets himself.