Asset Loaded Reflection Probe not used until clicked in Editor

Hi,

dont know if this is the right place, but as we use hdrp it might be.

We bundle a environment scene with geometry, light data and reflectionprobes and load it at runtime using AssetBundle.LoadFromFile and SceneManager.LoadSceneAsync additive. Everything seems to work but the reflection probe is not used until I click on it in the editor. In builded mode this isnt possible and also not working.

Is there a api to be called to set the reflection probe to be used ?

Greetings
Philipp

Not sure, but is it a similar case to this thread?

If so, there is a bug in the issue tracker created for it.

Yes it is the same issue. I discovered it three weeks ago with 19.3f1. But I thought the problem was with my project. I should post it much earlier =/