Hi,
dont know if this is the right place, but as we use hdrp it might be.
We bundle a environment scene with geometry, light data and reflectionprobes and load it at runtime using AssetBundle.LoadFromFile and SceneManager.LoadSceneAsync additive. Everything seems to work but the reflection probe is not used until I click on it in the editor. In builded mode this isnt possible and also not working.
Is there a api to be called to set the reflection probe to be used ?
Greetings
Philipp