I made a decal shadow shader which should be good for character blob shadows or other uses.
Here I use it for a car drop shadow. I’ve seen similar effects in racing games. The shader works as is making a square or a circle, or like here with a texture.
It would likely look better with a proper texture (like based on baked AO) rather than the very simple one I have here.
I also use it to fill in areas if needed, if an object is dynamic or light baking (in this case APV) isn’t detailed enough.