I made a decal shadow shader which should be good for character blob shadows or other uses.
Here I use it for a car drop shadow. I’ve seen similar effects in racing games. The shader works as is making a square or a circle, or like here with a texture.
It would likely look better with a proper texture (like based on baked AO) rather than the very simple one I have here.
I also use it to fill in areas if needed, if an object is dynamic or light baking (in this case APV) isn’t detailed enough.
With
Without
Using occlusion like this means it’s compatible with scene lighting.
Hope someone finds this useful!
DecalShadow.zip (11.3 KB)