I’ve got a bunch of questions I think I should ask prior to releasing a new pack in the store. I have some minor pixel packs out already years ago, but want to improve the quality with new stuff. Really appreciate any answers. Thanks!
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Demo Scene is now required even for small 2D assets I guess. Judging by existing packs in store it looks like I can do this by pretty much just putting my 2D assets into a Unity scene and saving it somehow. Anything else I should be aware of here? I am looking at the tutorials so hopefully this is straightforward.
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B. Should I be updating my old packs to a new version? They are simple Pixel assets so maybe it’s not necessary to do anything further with them?
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I got permission from an indie developer that I made icons for to resell anything I made for him (smallish pixel assets, icons, etc). I assume I can resell these on the store. There seemed to be a section of the publisher agreement that talked about not using an existing game’s art style, but I assume that’s for people trying to copy a big name style like Warcraft etc rather than an indie freelancer making stuff for low level indies and reselling it from their own personal style.
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B. Is it ok for me to put references to this indie game in the title or description of a pack that includes some stuff also used in his game? I’d be happy to give this struggling indie dev a bit of a visibility boost.
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From what I’ve been able to gather it sounds like Unity doesn’t have a problem with you selling your assets in both their store and other online stores of similar nature? In fact I see discussions that this is a good idea to avoid other people taking and trying to sell your stuff.
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I see they discuss file structure and some technical specs required, but do you have any pointers toward better file naming conventions devs would like to see? I guess there’s no real hard and fast rules.
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Any suggestions on where or how to advertise packs? I assume various social media as allowed is standard. And creating a thread in this forum to announce a pack release. Other ways people advertise?
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B. I’d love to put my old packs on sale when I release a new pack at some point. But I don’t see an option to set an asset to go on sale.
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Regarding packaging and price point, so far I’ve used a format of making assets that fit 32x32 space with 10 base versions and at least 50 total color combinations for the assets. Each set having a theme such as “fantasy armors” or “sci fi weapons” etc. Eventually hopefully packaging multiple packs together into larger combo/mega packs maybe? Right now I’m just going with the default minimum $4.99 price point.
I don’t really know how to judge price point too much but I think my stuff will be pretty decent quality compared to much of what I’m seeing (or my old work) and I have a fair amount of experience. And producing this sort of work takes a fair amount of time.
I’ve been told by another experienced dev that I might not want to even call this stuff icons as it’s a bit more complex or larger work. But i think icons is also a term of art for the store that may get searched and it is likely to get used in UI.
Anyway thanks again for any answers. Much appreciated. I’ve got a lot of content I’ve been working on and I’m itching to start putting it in the store.
Examples: