hello, my english is bad. sorry.
i have this problems.
Android → PC&Standalone Switch Platform is very fast, but PC → Android is very slowly (like a asset pipeline version 1)
i put 1000 ‘.png’ textures in my project. android platform : very slowly like a asset-pipeline 1. and metafile size is 3kb. pc&standalone : very fast. and metafile size is 2kb.
Does Android Target Platform support asset pipelines2?
And android png why does create larger metafiles than PC?