My first guess is that it’s not too simple overall but that there’s already many assets covering these basic things. Even if all of this together would get users a FPS template it might still be too simple considering how many (complex) FPS templates already exist. You will have to find an “angle” that makes it stick out, be unique, and useful to some users.
Yeah, and I also forgot to mention it’s 2D so I was guessing there aren’t many 2D assets having those features. Like a 360 degree rotate able weapon and sentry turret.
Thanks by the way
It is indeed kinda simple since that’s like the result of a beginner tutorial just with more weapons
Maybe add more motion systems and try to polish those. Thinking of moving platforms, climbing walls, jumping off walls, pushing up ledges, holding onto ropes and so. Ideally all in a modular fashion.
I don’t think it’s really a matter of Unity standards, but everyone’s standards. This criticism is not about your effort, but about the effort to bring it to the market.
Well unfortunately it looks and behaves the same as any free content you can find anywhere, so there’s no reason for it to be on the store. It is tutorial level stuff.
The hand drawn sprites are not visually attractive and look bad.
The code would not be a too-difficult task.
It’s possible that it could be sellable with more features, but the art is actually absolutely terrible and very much harming the assets chances. This stuff was bad in free flash games over a decade ago and the only reason you’d see it on a phone game is because they simply can’t draw and that doesn’t mean people want that.
I wish you the best in your future business endeavours, but this is not one of them.
I would focus on your strengths and build on that, first add more gameplay options, just a laser shooting is extremely basic, does not matter if there is many weapons that do similar thing, you need many different things and ideally some that are unique to your system versus other tutorials and assets.
The more the better chance to sell well.
Also as above posts suggest, the art is not up to par with anyones standards these days, so since is clearly something that would take much to fix, i would simply get some CC0 assets to use to showcase your programming skills that seem to be a stronger point.
Note that do a success on the store is not going to come overnight, this is a long and hard process, for me is still going for 8+ years now and more if consider my Unity time before the store, and i still learn and improve all the time without see any end to that either, so try to do your best for the first asset, but get ready for disappointment as well, which usually comes to most at those first stages, the trick is to not give up, take any feedback and focus your improvements based on that and add more and more until you have your first competent asset in the store.
It will hopefully get better after that
As an extra note, how long did it take you to program the weapons and movement of the character ? All that seems like a few days (maybe hours for more experienced) work, which for sure wont get you to a competent placement in the asset store by any stretch, even if the asset was somehow accepted.
So i would not see the “too simple” comment as just a reason for rejection, but rather as a reason that the asset would anyway not do any good for you in general, even if released and should focus on the improve plan to get to your publish and success goals.