Asset Select window not showing scriptable objects

I’ve encountered this problem in (I think it was) 2021.2.0a13, and it is still present in 0a16. The issue is that scriptable object assets are not selectable/viewable in Asset Select window (opened, for instance, from object reference field within inspector), while I am still able to drag & drop said assets into the field from the project files, so it’s not a coding error.
I tried to create an empty project with one scriptable object class and asset instance, and one monobehavior with object field of SO type. The Asset Select window doesn’t show anything, but the drag and drop assignment works. From which I assume it’s most likely a bug.


Have you reported it? If not, please do.

https://unity3d.com/unity/beta/guide-to-beta-testing#tab-3

Oh, I’m sorry, I haven’t had much time to do so lately (and writing a proper bug report tends to be rather time consuming). I’ll report it shortly.

For the record, Unity 2021.2.0a17 fixed this issue.

Editor: Object Selector is no longer empty when opened from a property field. (1332214)

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