The current Asset Server version is 2.0.1 and as I remember it was released ages ago.
Since 5.x the are massive issues with asset server. My company is working on several project, created with 4.x and 5.x Unity version and ever since moving to 5.x some things are very bad.
- the .asset files.
Since new versions of Unity introduced new .asset configuration files the asset server is unable to handle them.
Files like NavMeshLayers.asset are scheduled for an endless update. Asset server is telling to update the files for no reason. - the Prime31 plugins and plugins general
Using any external plugins and committing them to asset server is a horror.
When doing mobile apps one must update all of the external plugins before each app update. That happens quite often so this is a huge problem.
Overwriting plugin files does not give you 100% assurance that the plugin is up to date so the procedure is to delete all of the plugin files manually and then install new version of the plugin.
This is the moment where Asset Server goes nuts.
Since 5.x we have a procedure to do it. First delete the files, restart Unity, commit the deleted files, restart Unity, update everything, install new files, restart Unity, try to commit changes. Sometimes Unity makes a duplicates of the files when updating, committing new files so you have to remove them.
Horror. - Asset Server and Enlighten.
This is a little of topic. The Asset server handles the lightmaps quite good but when you combine Asset Server and local lightmaps server the is a problem. We end up having a common lightmaps cache for everyone on the team because if the cache was maintained locally machine did not accept lightmaps downloaded from other.
It is easy to understand, new lightmaps didn’t have anything to do with the cached data so weird things happened.
Please let me know if the is a chance for an Asset Server update soon or if we should consider the Asset Server as an abandoned product and move to something else.