Asset Server update hosed Unity

Hi all,

This is perhaps a question only the devs can help with:

I got in to work this morning and updated my project like I normally do. There were 277 remote updates. When the update completed, I received an error saying a bunch of managers had too many instances (tag, network, terrain, etc) and crashed. I filed a bug report (case 48787) and rebooted. When I built a player and ran it, it seemed like physics and objects were displaying (ie, trees bent in the wind) but no scripts were running. I rolled back to the last commit I had made yesterday (which ran fine), and tried to update again. This time, I got an error stating “PPtr (managers[m])->IsPersistent ()” and filed a bug report again (Case 48791). Now Unity crashes on startup and shows two instances of the bug report application each time. I tried reinstalling, and the same issues exist. Please advise.

It seems like the checkout failed and corrupted your project.

I’d try to create a new empty project (maybe you have to move your old project folder to keep Unity from trying to open it) and start with a fresh checkout from the server.

Thanks. I had tried to open a different project, but it didn’t open until I moved the old project’s folder.

thats because it tries to open the last project by default. just doubleclick a different scene to enforce the opening of a different project

Doubleclicking a different scene from the Finder actually didn’t work. I had to move the old project file before starting with a different project.

uuhh
ok

at least you found a solution :slight_smile:

Hold option while starting Unity is the trick.