Asset Server, Version Control

Anyone have experience using the Unity Asset server and version control for builds? I can’t find any information on this. I’m actually not even sure if it is a feature of the asset server. I’d like to be able to tag all files in our project each time we run a new build, so that we can easily pull files from history for a specific build if necessary.

The only way I know of to achieve that is by making sure you have a commit that represents a given build, and name the description for the commit so it is easy to find in history at a later date. Then all you’ll have to do if you want to fetch a given build is locate it in history and select “Revert entire project to this changeset”.

Yes doing a commit with the name/numbering of the build is how you would do this.