Unity’s Standalone Data Files are sort of packages up, even with resources.
Is there a good patching system for unity out there, or is it best to use the WWW Class to load external assets so you can update each asset and add assets individually?
Also what’s a good system for Web Player content storage? The WWW Load from asset bundle via cache or url?
I noticed with Fusion Fall, it sort of downloads all the cache onto your system before you play the game, and not ondemand with each asset.
Have yet to see a good topic discussing all this, and I think this is very important for developing large games.
Thanks ![]()