Asset Store - a wishlist.

Heya guys/gals and hopefully Unity Asset Store team. :slight_smile:

First of all, i would like to say, that like many other users here, i am one happy camper when it comes to the Asset Store, the sheer selection, quality and awesomeness going on there is beyond belief for sure! However, i feel like the asset store itself isn’t flexible/user friendly enough.

I understand, from Unity’s perspective, that some quality control/user limits are needed to ensure the best possible experience for everyone, but in some cases it just seems straight up not-needed/annoying and in rare cases it’s down right frustrating.

  1. “Needs Unity upgrade to version x.x.x”
    Now i understand that, in order to ensure usability with a asset that you should warn users that it’s intended for a specific version - but in all honesty this is just preventing me from downloading something that i paid money for - sometimes i just want to check box those scripts to look at source, get a shader from some tutorial and so on. Yes, a warning is fair/reasonable - but i am perfectly capable of deciding if i want to download something (that i paid for) on my own thanks.

  2. “Open in Unity”
    This has been brought up before, but i just want to repeat it here. Again, the same logic applies, maybe i don’t want to open it in Unity, maybe i just want to look at a model, read some source or check out a texture - whatever the case, it’s our choice as users, what we do with the assets we pay for (again, a warning would be fair maybe) - many publishers host their UnityPackages as separate downloads on their own webpages (for paying customers mind you) - but not every publisher has this luxury, and it’s frankly not their responsibility.

That’s really all there is to it. The asset store is otherwise pretty much perfect, great selection, good sorting, high quality and premium support. But if for whatever reason i am not on my dev pc, or wanting to check out a new tutorial or whatever, these issues annoy me to no end, especially, when you happily purchase something like a new tutorial, and you are prompted to upgrade unity - depending on the asset, it’s suddenly a 30 minute project, just to download, install and upgrade unity, all to look at 14kb of C# code - it’s redundant, silly and should really be removed asap.

I hope this does not sound too negative, as it’s really meant as (feature requests?) a plea for reason.

Thanks again, and have a good day ^^
/rant
*I am sorry if, i am posting this in the wrong place, if so, please move/delete the thread.

  1. That’s a technical issue; it’s not anyone arbitrarily deciding anything. Unity creates .unitypackages for assets that are uploaded, and .unitypackages are typically not backwards compatible, so if someone uploads an asset with Unity 4.3, it won’t be compatible with, say, Unity 3.5 because of that. There’s nothing stopping you from having different versions of Unity installed, so you can always download all content regardless. It’s up to the sellers to upload with an appropriate version…something like a texture or a model certainly doesn’t require the latest version of Unity.

  2. Same issue. Assets are .unitypackages and can’t easily be opened outside Unity. (They technically can be, but it requires manually unzipping, digging through folders, and renaming stuff.)

–Eric