Asset Store Dependancies

Hey,
I am not too sure where this goes but I will ask it anyway.
How are dependencies handled when uploading to the asset store.
I will be uploading an asset which requires JSON.NET.
So should I just upload it with this included or not? It has an MIT license, I’m just wondering about how the Unity team would like me to do it.

Thanks

If you have not read the submission guidelines, I’ll link them here. You’re expected to have read and understood them before submitting any asset for inclusion in the asset store.

Your question specifically appears to be addressed by section 1.1.f

Thanks, cant believe I missed that.