Asset store does not accept plugins anymore?

Asset bundles cannot include Editor Objects (DefaultAsset): Assets/Plugins/MoDyEnPhysics.dll.
UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
AssetBundler4:CreateBundle(Object, String)
MainAssetsUtil:CreateBundle(String)
AssetStorePackage:UploadAssetBundles()
AssetStorePackage:<OnAssetsUploaded>m__29(String)
<UploadDraftInternal>c__AnonStorey6:<>m__6(AssetStoreResponse)
AssetStoreClient:<Update>m__1A(Pending)
System.Collections.Generic.List`1:RemoveAll(Predicate`1)
AssetStoreClient:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

Why is this so?

What’s the situation, is this what you got after your asset was reviewed?

My asset has been under review all the time and I think this is the case why it’s not passing the review, because the most important file is not included as I assume. I have tried multiple times since 1 december and this was the first time I actually got the error.

I think this is due to including the dll in the asset preview section. Just a thought.