Asset bundles cannot include Editor Objects (DefaultAsset): Assets/Plugins/MoDyEnPhysics.dll.
UnityEditorInternal.AssetStoreToolUtils:BuildAssetStoreAssetBundle(Object, String)
AssetBundler4:CreateBundle(Object, String)
MainAssetsUtil:CreateBundle(String)
AssetStorePackage:UploadAssetBundles()
AssetStorePackage:<OnAssetsUploaded>m__29(String)
<UploadDraftInternal>c__AnonStorey6:<>m__6(AssetStoreResponse)
AssetStoreClient:<Update>m__1A(Pending)
System.Collections.Generic.List`1:RemoveAll(Predicate`1)
AssetStoreClient:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Why is this so?