I am preparing my Asset for release onto the Unity Asset Store. Maybe I am mistaken, but I thought the Unity Asset Store and Package Manager where intertwined system now, i.e. Any any users which download my asset will do so via the Package Manager.
If this is untrue then please let me know as I have mis-understood and done everything wrong
Additionally what is an Content Creator to do about Licenses? Do I need to put a License.md file in my package or does it get inherited by the Asset Store. My package uses open source licensed code, which I have declared in Third Party Notices.md I hope that will be the acceptable place for those licenses, as the submission guidelines do not indicate a place?
Again maybe I miss understood and when I submit my Package to the store, it should not be⌠well⌠umm a package.
This asked for API to download Assets Store purchases. No such API is available AFAIK.
This one asked why updating an Assets Store purchase has different behavior comparing with updating a UPM package. The thread has been answered itself.
This discussed a feature of Package Manager that it has a shortcut window to download your Assets Store purchases. It may be confusing a bit but assets downloaded from this window are still assets, not packages.
I donât know whatâs that, itâs not well documented. It seems to claim that the Asset Stores content depends on some Package Manager packages. If you tick the âInclude dependenciesâ maybe it will prompt to let you enter these dependencies manually.
I mean âdownloading to the packages folder which lives outside the projectâ. Anyway if youâre preparing an asset store content, you should follow âUnity Asset Store Submission guidelinesâ, not the âUPM Package Layoutâ.
I understand it can be confusing because the Asset Store Tools itself is using the word âpackageâ, what it really means is âcontentâ.
My point being, with the URL links, is that the asset store is already using the âthe package managerâ (which led to my confusion); albeit with âin-project packagesâ (is there a term for these packages?).
Both of these statements are true:
The UPM supports Unity Asset Store Assets
The Asset store does not support Unity Packages
The latter is what is apparently being worked on
FYI that checking that checkbox does nothing (on the frontend), the form submits the same as it if it was unchecked
âeditâ
I looked into the dll, including that checkbox seems to export the package manifest file calling
ExportPackageAndPackageManagerManifest when preparing to upload