Asset Store Madness Sale: Mixamo Fuse 55% off ... has anyone used it?

See Mixamo Fuse here.

Now $45 instead of $100.

I am not into 3D game dev now but after completing another 2D game or two (and have more reusable infrastructure developed) I will tackle either a 3D RTS or RPG.

This looks like a very easy way to make 3d human models and fully auto-rigged but only two per week.

If it is good for producing models usable in a game (not massive poly counts with massive textures and such) it is certainly a steal at $45.

So… has anyone used this in a game? Perhaps one shown in the Showcase or Work In Progress forums that you can link to?

I like it but I don’t really need anything fancy. I created this character with it. I have added texture with Substance Designer.

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Thanks! Your zombie character looks awesome to me. You created this in Mixamo Fuse and then auto-rigged it on their website to get these two animations? Did you run into issues or did it all “just work”?

Yes, I autorigged it on their site and added some of their free animations. From what I recall I had a few issues where some of their animations had root motion and others didn’t and I had a few problems getting them to play nicely but that could just be me not knowing what I was doing. I think that I ended up finding free animations that had root motion included. Otherwise everything worked flawlessly. If you add a motion pack from their site, all the animations work great.

I believe that they have scripts for some of the 3D modelling programs to add a nicer control rig. I ended up hacking together a control rig(IK bones and drivers and stuff) in blender that works for me. I can do all the animations on one character and they transfer over nicely with Mecanim in Unity. A couple of the other videos on my youtube channel show some rather crude animations that I did in Blender.

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Hey Gar,

We actually have a free demo on our site if you want to take a shot at it! If you go to mixamo.com and create an account, you can download Fuse Basic to get a sense of the character quality, plus a free auto-rig to try out (have to activate account), and there is a free locomotion animation pack that you can download as well to run through the ringer.

Also, if you’re making 2D games, you can download Collada .dae files which can be dropped into Photoshop to create sprites super quick.

Hope you dig it!

PS - GoesTo11 I love your name \m/ None more black

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Hi Tylerg,
is there any way to export the model with the blendshapes at least without having the mixamo subscription?

Hi 00christian00!

If you purchase the full version of Fuse through the UAS you’ll get the blendshapes, but the free version doesn’t have them as it’s just a demo. You don’t need a subscription with the full version of Fuse to get the blendshapes though. Every auto-rig will have the option!

Hi Jeanette,
1 auto rig cost 50$ that’s 2 months of Mixamo starter subscription where you have unlimited auto rig for fuse, so in the end you must have the subscription for the blendshapes otherwise you end up paying a lot more.

Thanks for taking the time to reply. That sounds good and I will probably grab it.

You get 2 free autorigs per week with Fuse.

How’s poly counts with Fuse these days? I already have it, but haven’t checked it out in the better part of a year.

I’m looking forward to checking it out again, though, as I hear they’ve made major improvements to the way they’re using materials (which was an issue for me at the time).

Polycount is the same right now, but the next version will have automated low and high mesh resolutions generated, even for imported characters that match the UV template. But man, if you haven’t checked it out in almost a year, you haven’t seen the skin upgrades between 1.1 and 1.2. I just… I can’t even…

1.4 should be out in the next couple months, biggest things we’re looking forward to are those mesh resolutions, a softmod tool for adjusting clothing, export as single object (reducing the number of draw calls at render time), probably some other loopy stuff. Anything you want to suggest?

Here’s the highlevel changelog:
New in v1.3!:

  • Reference Image Planes - Import an image to use a reference while you are creating your custom character
  • Asynchronous Substance Loading - Allows you to more quickly construct your character and add clothing while the substances are rendered in the background
  • New Toon, Aged, and Teen character content - No more generational gaps!
  • New Military and Occupational Content - Doctors, Police Officers, Firefighters… build your virtual city from the ground up!
  • Retopologized Characters with higher quality edge loops and face definition
  • Dynamic Cloth Wear - Updated substance parameters allow you to weather raised edges of your character’s clothing
  • Better selection visibility - previous bounding boxes are now form-fitting highlights around a selected object
  • 10 New Substances!

New in v1.2!:

  • Custom Presets - Create character and clothing presets, customize your library! Make a character, hit the Star button at the top, and watch as that character is turned into a Fusible asset!
  • 2k Skin Textures - Hi-res for your pleasure! By default textures are set to 1k for speed, enable 2k in the substance menu
  • Advanced Skin Substance - Increased quality and 3x the number of customization options! Get crazy!
  • Realistic lighting and PBR shading - Just makes stuff look goooooood
  • Facial Animation Blendshapes - When you upload your character to Mixamo to be Autorigged, you can now have 50 facial animation blendshapes generated automatically!
  • 17 New Substances!

New in v1.1:

  • Face and Body customization! Customize your character with over 280 possible adjustment shapes. You can click and drag on UI controllers or use old-school sliders in a new workspace, “Customize”
  • Face and Body customization for imported characters! If you import a character that is based on the Fuse template or has matching UVs, those 280 customization shapes will be generated automatically
  • Now you can search your content library
  • Better scaling options
  • Texture packing options to reduce the total maps created on export and output a 2k or 4k map
  • Instant color picker - now selecting colors gives instant feedback on the character
  • Add a full set of matching body parts with a new right-click menu, or shift+click
  • 30 New pieces of content, including Fantasy items, alpha mustaches, and beards

New in v1.0:

  • Import custom content!
  • Higher quality characters, default 1k resolution, improved topology
  • Female models and textures now have nipples
  • New clothing
  • An additional free autorig per week
  • Memory optimizations
  • Save substance defaults for clothing
  • Dynamic textured thumbnails
  • Global preferences menu for exports

Sounds good! I’ll definitely check it out once my current project is done, as it may influence whatever I pick to do next.

What if I just want it to auto-rig my own characters, not Fuse created ones? (Or am I misunderstanding what Fuse does…?)

Fuse makes un-rigged characters. You then use the Mixamo service to auto-rig them, via the website, which doesn’t require Fuse. However, buying Fuse might still be useful since (I think?) it gets you auto-rigs which you might otherwise have to pay for.

This sounds better all of the time. I debated getting it because I am more interested in low poly than I am in high poly movie cgi style. Actually ultra low poly is what I’d like both for the “look” and performance. I might be able to use a polygon reduction utility on their low poly version to get what I want.

If I buy this today what is the upgrade policy to get 1.4? Is it a free upgrade?

Even as an artist, you can add your own parts and textures to it. Making it a ridiculous tool for procedural generation of characters.
You can also just use the existing stuff as a base to work from and edit.

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I’ve been using it. worth every penny.

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Free as free can be

The asset store rules dictate that all updates to a product must be free if I’m not mistaken.

Edit: I also can’t get the characters to look good inside Unity. I’m the shaders mixamo offers, but when I apply those shaders I the model becomes completely pink. anyone know how to fix this? I have already tried to increase the quality of the editor and it doesn’t seem to work.

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