Asset Store Problems

Every time I attempt to use the asset store, it is fraught with difficulty. I am plagued with what appear to be JSON/ javascript errors. Here is a sampling of the numerous errors I get:

"TypeError: Result of expression 'c.id' [undefined] is not an object."
"TypeError: Result of expression 'b.id' [undefined] is not an object.
"TypeError: Result of expression '$.noConflict' [undefined] is not a function."
"ReferenceError: Can't find variable: Ajax"
"ReferenceError: Can't find variable: $"
"TypeError: Result of expression 'this.fromContext.results' [undefined] is not an object."
"TypeError: Result of expression 'b.publisher' [undefined] is not an object."

I consistently get an error in file https://Kharma.unity3d.com/js/minified.js

Usually, I get a blank white screen, but other times I get:

"Internal Server Error"

Even if the asset store seems to work for a while, it quickly dies on me. Because I am not seeing a lot of other posts about this, it might be something on my end? I am willing to entertain any manner of troubleshooting. If its their problem, I suppose there is nothing I can do, but if its me, I’d like to try and fix it.

Everything else in Unity works fine, but the asset store is practically unusable. Am I alone or is this normal? It has always been like this, since I installed Unity. I currently use Unity Pro. All other unity functions appear to be operating properly.

Probably worth submitting a bug report on this so the QA team can look into your issue. Can’t find variable: Ajax suggests that some of the javascript tools that AssetStore relies on are missing. I wonder if perhaps your Unity has managed to download a corrupted JS file along the way somehow.

I figured out how to solve the problem, though I am not sure if this is a permanent solution… I am posting this in case someone else has this issue.

Basically I went into c:Users/USERNAME/AppData/Roaming/Unity/AssetStore and started removing things.

I noticed that as I added more things, the asset store would take longer and longer to load, and then eventually die.

I could re-add and refresh over and over, and eventually get everything back in, but restarting the entire editor would eventually kill the asset store again.

So my solution was just to keep that folder empty- always (or at least very meagerly filled) and then store the assets I had downloaded elsewhere. I had about 2GB of assets. The store would stop loading after about 1GB in there.

Shame, I thought that the import manager was rather handy.

So yeah. that’s the way to fix it. Unfortunately.

The problem has been solved. Sorry for the inconvenience.

If you still see the problem, please submit a bug report through the Bug Reporter tool.

If you already reported the issue and you still get the errors, please update the existing report.

Thanks