Hi guys, my name is Andrey Sirota, and I’m an indie publisher on Unity Asset Store.
Basically, I’m working with augmented reality.
Since I recently released new Unity Assets after a long break, I wanted to bring product quality to the next level. So my Publisher Tools have appeared.
If you want your Unity Asset (or Unity Project) to be convenient and understandable for other people (clients or teammates), the following publisher tools will help you.
Who needs Publisher Tools
- Unity Asset Store Publisher;
- Unity Tutor;
- Teammate.
Publisher Window | Welcome Screen
Publisher Window is a welcome screen where the user can learn all the important information about the product (unity asset or project) and your company by visiting important links.
Welcome Screen is automatically opened when you import a new Unity Package or when you open Unity Project at the first time.
The asset is ready to design your own welcome screen:
- window title,
- header logo,
- links (titles, descriptions & icons),
- copyright info.
Links by Default
- Documentation,
- Support (allow users to send an email),
- All our Unity Assets,
- YouTube channel,
- Facebook Page,
- VK page,
- Instagram Page,
- Twitter Page.
Publisher Component | Custom Editor
Publisher Component is a decoration for your script inspector.
Now your product will always look cool.
The asset is ready to design your own custom editor:
- Flexible Header
- 38 icons for Property Field
- Help Box
- 5 strings of code – simplest implementation (Header + Help Box)
FULLY COMMENTED CODE
All modules are designed independently to keep this asset extendable & easy to understand.
Next level of the Brand
Release Notes
There is one extremely simple idea: if I do not tell about myself, then no one will tell about me.
I entered In 2018 releasing two products for Publishers on the Unity Asset Store. These are assets for the Unity Editor, which emphasize the spread and openness of the brand.
It is important to note that first of all they were born due to the fact that I wanted to raise the quality of my products from all sides, and in particular – openness, serving, and decorations.
That is, I want to give customers the opportunity to get support and all information about the product and brand after they have downloaded the asset and closed the Unity Asset Store.
This stage is a bottleneck. There is a certain percentage of customers (3-10%), who faced with the first problems (independent of the product), rush to put a not good rating in the store, without reading the documentation and without contacting me for the support that regularly I give.
It is at this stage that I want to increase the percentage of customers satisfaction from my products, making them truly happy with my new Unity Assets for Publishers.