Hello, I had a few questions regarding the asset store:
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Is there online documentation on using the asset store (by “using” I mean submitting and selling items as a developer)? For example, I saw in another thread that you can put a license.txt file in the root of your asset package to override the default store one- where does all this knowledge exist?
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How would free updates be handled if I made a tool and wanted to get an enhancement or bug fix out to my customers?
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Do you get access to your customers emails (or through some store mechanism) in order to alert them of tool updates?
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Can you somehow attach your tool to Unity’s licensing system to verify your customer is legal (to deter piracy)? Any other recommended solutions to deter piracy?
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Is it possible to have a limited time sale on your store item (is it easy to change your sale price)?
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How are payments handled to the tool author?
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Is there a webpage or something similar to track sales data of your store items?
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Is there a Unity roadmap anywhere? I think this is very important if you now have developers wanting to put effort into creating new tools for Unity so effort is not duplicated or a new tool made quickly redundant by a new Unity feature released in an update. It will be much more beneficial for everyone if the communities development focus works along side of Unity’s own internal development-- it will help the product grow faster while also giving you happy co-developers willing to keep creating tools for Unity.
Thanks for any insight to the above! If #1 does not exist, I would very much suggest getting that documentation/FAQ out as soon as possible. Thank you!