Asset Store Submission Problem

Hi everyone,

I’ve recently encountered a strange problem whilst submitting a package to the Unity Asset Store. I uploaded 670MB of .Wav files (which took a very long time with my internet speed), only to find that the Publisher Administration page listed the pending package as being a colossal 1.4GB.

Naturally, the package was rejected because of the large size.

Has anyone else encountered this problem? I made sure to create a new project for the submission process, made a new folder for my package within the Assets folder, and added only the appropriate files, so I am unsure as to why my submission grew in size so much. I’m very new to using Unity, so pretty much every setting within Unity will be as default.

I apologise in advance if there is a simple step I have overlooked.

Thanks.

Hate to bump my own thread, but can anyone shed any light on this?

why would they reject 1.4gb package, if buyers are interested why limit them

also i get many game / software 30-60gb from steam and amazon and others so i dont see the reason to limit

especially if what we are getting is audio/images, ect which eat up space quickly.

this forces publishers to reduce the quality of textures which really sucks.

one alternative is to offer hires / hiquality version to buyers off your own download server.

once they buy it they can send you their invoice number you can check it out and send them password / link to it

but that is real pain

better for unity to get rid if silly baby caps / child restraints. :wink:

I agree with you, but hopefully they will allow my package if I can get it at the correct size of 670MB (I’ve seen far larger audio packages already for sale on the Asset Store). This is with the .Wav files at 24bit, so they are pretty much as high quality as they can get.

I can understand how it is problematic for texture artists though.