Asset Store Submission Process Video Template Images

Baffled by the asset store submission process? Have a look at the new instructional video which will walk you through all the steps. Also includes new template images for Photoshop and GIMP.

http://blogs.unity3d.com/2012/02/19/how-to-submit-content-to-the-unity-asset-store/

2 Likes

Excellent Tutorial, thankyou

Spectacular instruction video.
It’s so great how much you listen to your fans, customers and clients :slight_smile:
This covered each and every aspect. I feel like I’m ready to submit a first asset now !
Thank you very much for this insight tutorial !

Mh, somehow would it be possible to have the Template Images as plain PNG files ?
So one can basically use any kind of software to mockup these images.

When I click on the link I get an error message .

Greetings
HW

404 Not Found

excellent tutorial but doesnt explain how to link texture to materials and this is a very common fault, mine too, and i am looking how to fix it

Weird, it works for me.

Awesome tutorial, thanks Will!

I gotta problem when i create folders and everything i did it exactly the same as the guy in the video but when i click on Package Manager nothing happens??

here is console error:

Instance of AssetStorePackageConfigure couldn’t be created because there is no script with that name.
UnityEditor.EditorWindow:GetWindow(Type)
AssetStoreManagerInternal:.ctor(Type, Type, Type)
AssetStoreManager:the()
AssetStoreManager:Launch()

NullReferenceException: Object reference not set to an instance of an object
UnityEditor.EditorWindow.GetWindow (System.Type t, Boolean utility, System.String title, Boolean focus) (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/Generated/EditorWindow.cs:256)
UnityEditor.EditorWindow.GetWindow (System.Type t) (at E:/BuildAgent/work/71ca6fec1b41cc30/Editor/Mono/Generated/EditorWindow.cs:242)
AssetStoreManagerInternal…ctor (System.Type winType, System.Type winType2, System.Type submitWinType)
AssetStoreManager.the ()
AssetStoreManager.Launch ()

Well, just to add to this topic…

I’ve submitted an asset to the Asset Store this monday, and although I was successful on that, there were a couple problems I found along the way. First of all, the link for the key image templates in the tutorial is broken, I could not download it, please fix, as it was very annoying to read the unity submission process pdf, and make the key template myself on trial and error using the Preview Publish function of the Asset Store Tools. The other thing was to find the Asset Store tools to download… Following the video, they say to click in the link in the bottom-right part of the Asset Store window to download the tool, but when I clicked it, nothing happened… I had to manually search the Asset Store for the tools.

Btw, how long it takes for a submission to be reviewed and approved these days?

I’m also having some troubles with the keyimages setup… Let’s take the big banner for instance. It must be 1010x389. How does this image actually get placed in the store page? Does it fit exactly, or is cropped down to a sub-region of the original image? My recent tests seem to confirm the latter. It wasn’t like this when I started, so has anything changed since then? Before, it fitted my image content entirely in the region dedicated for that on the asset store. Now only a subregion of my banner shows up properly, with my title getting cut in its center:

Can anyone give some pointers on this?
Oh and I can no longer download the Asset Store tools from the link at the bottom of the store.

UPDATE: so apparently the store is now cropping away the last 100 pixels of the big banner image. The effective size of your banner image must thus be 910 x 389, and fit in the 1010 x 389 required dimensions. I guess the asset store tool hasn’t been updated yet to reflect these changes.

Edit: Nevermind.

SPK: Even tho’ this is old, for the sake of others, in the “BIG” template, the asset store seems to need the entire image but ignores pixels 0 - 100 (105?? 110??) on the left and ignores pixels 900 - 1010 on the right. The white box drawn by the asset store “SEEMS” to be drawn from pixels 113 - 413 (appx) with rounded edged being about 5 pixels in the corner. Unfortunately it’s not quite dense enough for the darker “link colored” text to be visible if over a dark background. I created an additional white box with a bit of blur on the edged to re-enforce the density of the box. Top and bottom seem to be about 10, and 379.

Also, don’t forget that you can use some html tags in your description. If you are not familiar with them here’s this:

The asset store seems to support only em, strong, a, p br, where em is italic and strong is bold.

A link (using a for anchor) is simply: Visit Unity Technologies’ Website!

Ah: there seems to be a difference between the formatting on the Asset Store in the Unity Editor and the Webpages accessible on your browser:

This is the link to the www page:
http://u3d.as/content/the-ant-ranch/message-manager/1B2

Not sure what’s best to do, as it’s now clear that one cannot really choose a specific tailored layout.

And it’s clear that the www site assumes that the entire left side is white, whereas the Asset Store itself does not.

How do you find the web pages?

By the way, the photoshop templates have these guides built in so you know the cutoff points. They recommend using their masks. I didn’t this time (except for the small and icon) but I definitely respected them by not going too far off spec.

To find the webpage, the easiest thing is to boot up Unity and then the Asset Store and go to this unexplained drop-down:

and it will reveal this:

You can open the page and then copy the url…

Thanks! This site REALLY needs a reputation system. REALLY.

Heh!

And in the “what does this button do” category:

Looks like these do the same thing as the pull down…

Wondered what the green one was for!

Is it just me or is there now a confusing difference between the image sizes from Will’s zip file download versus what’s described in the asset store submission guidelines pdf file?

The pdf says 1010x389.
The template file is 850x389?

The discussion above sort of makes sense and I think the zip file came out after the pdf file, so do we go with that?