I submitted an asset last week and am still waiting on approval. I’m patient and in no rush, but I couldn’t find a solid answer about the current turnaround time for assets? I’m completely content to wait, and I don’t want this to be taken for a whine about how I want it to move along faster. I’d just like to have a rough idea when I can expect approval to happen?
10 days is normal, maybe more. Depends.
On how patient you are. ![]()
Yes Lane is right, I believe I received my letter of acceptance (free environment model) at 11 days. 10-14 I think is normal, and some have said they have gotten approved in 3.
It does vary widely especially for initial submissions. My personal experience is it can be up to 2 weeks. It is over the 5 days they state in their email enough that I think Unity should consider upping how long they state in their auto email.
My first submission took about 2 weeks so 10 business days and my second submission was 5 business days. They are both editor extensions. So the first one submitted takes the longest.
Best of luck to you also may I ask what type of asset it is?
Ok, thank you all that’s great to know. I am new and this is my first asset so longer initial approval makes total sense. I’m glad to hear though that I’m not the only one. I’ve been getting sorta antsy thinking maybe something was wrong, but I suppose it’s just high volume.
@Samuel411 it’s a rigged character asset =D
I’ve been waiting 10 business days as well and haven’t heard anything…I tested everything pretty thoroughly…getting antsy too ![]()
You have to subtract from your total the number of days Unite Boston occurred.
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And 1+ recovery days.
Approvals should be faster soon. They recently brought on additional staff for product management, freeing up people for the review process.
Hah. 10 days would have been awesome.
Basically after 10 business days (2 weeks), send an email. If no response after 5 more business days (3 weeks total), start sending a lot of emails.
I figure they will get to it when they can. I don’t want to slow them down by bombarding them with emails ![]()
My first submission got rejected after 5 days. After fixing the request they made, one month later it still wasn’t approved. I re-submitted the whole thing so hopefully that will re-boot the queue system.
I remember when it was 3 days - 5 days. It’s really gotten to the point where it can take 10 business days now. Dang.
I’d hate to wait10 days to be denied over a key image, (they kind of confusing) to me at least. When the parts of it you don’t touch lol. But it’s happened to me before, except it was 3 days lol… not 10. But I’m waiting for my newest asset store item submission process, I hope it goes through ![]()
A lot of the AS team were at Unite Boston so imagine that may slow things down, sorry about that.
Good to hear that things may be speeding up.
I had completely forgotten about Unite Boston haha
For anyone that’s interested, my original submission was on Sept 5th. Then I got a rejection on the 11th because of incorrect meta data. Then I resubmitted on the 12th, and was just approved today. I think that’s actually pretty on point to what everyone has said, but I was definitely antsy, and really look forward to faster approval times for future assets. And if anyone is curious what I submitted
: https://www.assetstore.unity3d.com/en/#!/content/45393
Yay first of many more hopefully
Super congrats!!!
Have to say I like the style. I’ve seen that style in a 2D drawing before but not applied to a 3D character. Looks cool.
My asset got rejected after 2 weeks due to copyright issues with the name and a key image I skimmed over ![]()
But they said it looked great and that I can email them back to get it up quicker which is nice ![]()
Well its up now my asset so I can stop complaining lol, if anywone is interested in my asset which is free btw its here ![]()
Looks nice endie. Might be a little too high priced lacking in any custom animations, but that is a personal decision only.
As goat said - the style looks cool on the 3D model. The texture looks slightly blurry in the mid section. You might consider increasing the resolution of the texture a little OR allowing for more UV space for the torso for an update , or for your next character.
Congrats!