Asset store validation saying there is no prefabs when there is.

Trying to pass validation for an asset store asset pack but I’m getting a warning saying.

"Each mesh should have a corresponding prefab set up with all variations of the texture/mesh/material that you are providing. Please create prefabs for all of your imported objects. (Submission Guidelines, Section 4.1.e)

I have created prefabs of both of these objects scene in this example folder so not sure what the issue is.

Any help would be greatly appreciated.

2 Likes

Did you solve it somehow? I got the same problem.

so its a bug i should ignore it. i have the same issues

Did you ever find a solution for this?

Same problem … anyone … ?

It happen to me too I think its on warning means only maybe not actual error

so is there a solution to this

This is just a warning, for sure every mesh dont need to have prefab unless is actually needed to have.

The warning looks like a bug, so would not worry about it