Asset stores questions

I would like to sell some assets online with the service provided by Unity3d. However I finds that the informations provided in the website doesn’t seem suffice to help my business partner to understand the pipeline.
I hope you can kindly give us some information regarding how the system works.

We have some high quality game assets here which is very close to AAA quality (all of the team members in our studio used to work on AAA games).

1.) We would like to know what kind of transaction system that we going to use?
Paypal? Western Union?

Paypal could be a little troublesome for us due to the lack of presence of this service in Asia.

2.) Is there a tracking system to keep track of the sales amount for the item posted?

3.) Do we have to submit every single game asset separately every time when we have a new asset? Or do we get a personalized section for all of the items we are selling?

4.) We would like to know what kind of security measures have been implemented to protect the assets and source codes that we are selling? Will other buyers be able to extract our models and shaders to sell it else where?

Thanks.

  1. You submit each asset separately.

  2. It’s the same security you get from, for example, Turbo Squid or other stores. Namely, the security of copyright law. The assets are unity packages, and as such, it’s impossible to implement any kind of “protection”, since that would prevent anyone from using the assets at all. You’re not selling a game that can be copy-protected, you’re selling assets that people are using in their projects. The closest you can come is compiling scripts into .net assemblies.

–Eric