This issue still persists when running the latest non-alpha/beta build available in 2022.1.16f1. Unfortunately due to using custom render features that require OpaqueTextures to be checked the workaround is wont cut it and rolling back to 2012LTS, 2020LTS, or even 2019LTS leave too many unfinished features and issues that forced me to update in the first place.
[Worker0] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
[Worker0] NullReferenceException
UnityEngine.Rendering.RTHandleSystem.Alloc (System.Int32 width, System.Int32 height, System.Int32 slices, UnityEngine.Rendering.DepthBits depthBufferBits, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, UnityEngine.Rendering.TextureDimension dimension, System.Boolean enableRandomWrite, System.Boolean useMipMap, System.Boolean autoGenerateMips, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, UnityEngine.Rendering.MSAASamples msaaSamples, System.Boolean bindTextureMS, System.Boolean useDynamicScale, UnityEngine.RenderTextureMemoryless memoryless, UnityEngine.VRTextureUsage vrUsage, System.String name) (at Library/PackageCache/com.unity.render-pipelines.core@13.1.8/Runtime/Textures/RTHandleSystem.cs:490)
UnityEngine.Rendering.RTHandles.Alloc (UnityEngine.RenderTextureDescriptor& descriptor, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, System.String name) (at Library/PackageCache/com.unity.render-pipelines.core@13.1.8/Runtime/Textures/RTHandles.cs:117)
UnityEngine.Rendering.Universal.RenderingUtils.ReAllocateIfNeeded (UnityEngine.Rendering.RTHandle& handle, UnityEngine.RenderTextureDescriptor& descriptor, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, System.String name) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/RenderingUtils.cs:570)
UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem.ReAllocate (UnityEngine.Rendering.CommandBuffer cmd) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/RenderTargetBufferSystem.cs:82)
UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem.GetFrontBuffer (UnityEngine.Rendering.CommandBuffer cmd) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/RenderTargetBufferSystem.cs:59)
UnityEngine.Rendering.Universal.UniversalRenderer.GetCameraColorFrontBuffer (UnityEngine.Rendering.CommandBuffer cmd) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/UniversalRenderer.cs:1260)
UnityEngine.Rendering.Universal.Internal.CopyColorPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/Passes/CopyColorPass.cs:124)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/ScriptableRenderer.cs:1099)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/ScriptableRenderer.cs:1058)
UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/ScriptableRenderer.cs:843)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData cameraData, System.Boolean anyPostProcessingEnabled) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/UniversalRenderPipeline.cs:432)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/UniversalRenderPipeline.cs:338)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/UniversalRenderPipeline.cs:293)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <790a43858b4b404fbe02a2b7b4a0d9d6>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <790a43858b4b404fbe02a2b7b4a0d9d6>:0)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String)