Asset Usage Finder v4.0 - Boost your workflow - Full Nested Prefab Support added

:star: Do you have a complex Unity project on your plate?
:star: Maybe hard-to-understand asset you have imported?
:star: Want a solution that will help seamlessly, without bulky custom UI?
We know that feel bro!

Introducing Asset Usage Finder v4.0:
:star: Asset that will find ALL usages/dependencies/references for you, without hassle
:star: Everywhere - in Project, Scene and Nested Prefab Staging

Features:
:heavy_check_mark: Full Unity 2018+ support including Nested Prefabs and Prefab Variants
:heavy_check_mark: Seach for usages of AnimatorController states
:heavy_check_mark: Usage search for ALL types of assets, e.g.: Scripts, Shaders, Scenes, Materials, Sprites, Prefabs, Fonts, Textures, Sounds…
:heavy_check_mark: Search for usages in: Prefabs, Scenes, Atlases, Materials and others
:heavy_check_mark: Replacement of referenced assets
:heavy_check_mark: Search for further usages in the same window and easily return back
:heavy_check_mark: Up to 20 times faster search thanks to cache
:heavy_check_mark: Source codes included
:heavy_check_mark: Native Unity Editor UI - Dark and light styles support
:heavy_check_mark: Works with NodeCanvas, Mecanim and uGUI

:zap: Top-notch support included! Ask & receive an answer in under 12 hours:

Issues you could solve with Asset Usage Finder:

  1. Let’s say you have a texture used by several prefabs and probably in scenes. You need a list with assets using it. Given you aren’t familiar with the project, it can be a challenging task.

With Asset Usage Finder, you can manage it in few steps:

  • Right-click on the texture in Project View → “File Usages”
  • You’ll see all asset usages in project
  • For usages in scene, click “Search Scenes” in window
  • Usages in scenes will be shown below
  1. You want to know who the hell is disabling your MainMenu GameObject in opened scene during Playmode.
  • In Hierarchy view, right-click on MainMenu GameObject → “Usages in scene”
  • You’ll see all references on your MainMenu GameObject in opened project

Feel free to ask your questions.
Every month, we’ll give away 1 Asset Usage Finder voucher here :slight_smile:

For screenshots, features and video, visit:

Free vouchers!

  • June: ASV-QK4L-RE7W-T973-NHRN-HLYU
  • July: ASV-HQ93-LP37-4GYW-TCNL-QRYG
  • August: ASV-J7E6-DNME-U9E3-93CX-NDE9
  • September: ASV-UKQP-JH6K-FG36-PYFJ-V3QC
  • October: ASV-9DNM-VXGM-7D6C-4V4T-AHVA
  • November: ASV-9UHD-34VL-A9GL-JMHN-DHEE
  • December:
  • ASV-WJRG-H3PY-CUAE-PLDR-QUTQ*

FAQ
Q: Does the asset support Nested Prefabs?
A: Yes, it does. Latest update (v4.0) is covering the functionality

Q: Does the asset find usages in Scene?
A: Yes, it does. It offers search for both GameObject and Component Usages.

Q: Does this work with animator state machine behaviors?
A: Yes, it does. It offers search for usages of every asset you can find in Project view

Q: Does it work with sprites that are atlased?
A: Yes, it does. For every usage, particular field where your target is being used will be shown (see gif)

Q: Does it show particular method names that are using my target?
A: Yes, it does. For every usage, particular method name is shown. see screenshot

5 Likes

Here are two vouchers for Asset Usage Finder v2.0! :slight_smile:

  • ASV-V4UE-MPRQ-K4AH-WXWX-MG3X
  • ASV-3NHD-JW3X-WKDM-6R9H-MXMU

We’ll be very glad if you could write us a review.
Thanks!

Does this also work with animator state machine behaviours?

Hi, thanks for your question! Yes it does work with animator state machine behaviors.

For example, when you search for usages of Script, you’ll get all its usages, including animator states if there are some:

2 Likes

Does this work with materials? I am looking to know where a material is being used and where there is a second copy of the same material. We need to reduce our overall material count with ease.

1 Like

Hi ChosenWell! Thank you for your question.

Yes it does work with materials and you can change the used asset with drag&drop (e.g. change the “copy” with the “original” one)

By the way, you can take a look on Material usages search using our asset in this video:

https://www.youtube.com/watch?v=DQOP7jrjw3Y

Denis

1 Like

Waiting for the next ones!! hopefully I’ll be here :roll_eyes:

1 Like

@Gotlight Thanks for letting me know.

1 Like

October voucher is here!

  • ASV-E6XY-U9V6-PW9P-TDTE-RVHG

Can I find the GameObjects which are using a specified script method as a handler to unity events, referenced through drag&drop in the editor?

For example, say buttonA uses the method MyScript.ClickHandler() to handle its OnClick event, setup at the Inspector via drag&drop. Given that I want to search for MyScript.ClickHandler(), I expect to find buttonA with your tool.

EDIT: Man, I just found that I can get the references through the context menu on my script, with “Find references in scene”. I can’t search for method name though, but enough for now, thanks anyway :wink:

1 Like

Hi! Thanks for your question (and answer)! :slight_smile:

Regarding the method name - Asset Usage Finder does show the names of particular methods using your target:

Cheers!
Denis

Hi,

We’re currently testing your plugin and it looks very promising.

Our project becomes very big and the project search takes a lot of time.
Is there a way we can filter the project search by file type ?
e.g. Find References In Prefabs, Find References in Materials, Find References in Scenes, etc.

This could help to speed up the search in some cases.

Thank you.

1 Like

Hi Tony, thank you for your question! Unfortunately, current version (v2.0) doesn’t contain this feature. However, we were considering it, too.

  • We’ll add this filter feature in the next update (v.2.1)

It will be released around 15th of December (depending on how long will review take).

Denis

1 Like

Hi,
I am trying to find the usage of my old assets. Here is what I am getting

@1 - It is showing incomplete path. In both the prefabs, there are lots of gameobjects having images.
@2 - No information for the gameobjects in scene.

I sure I am suppose to get more specific info as shown in above posts. How do I get that?
I am using Unity 5.4.3f1.

1 Like

Hi! Thank you for your questions :slight_smile:

  1. For Prefabs, Asset Usage Finder shows the path to component that’s using it. But, certainly, you’re right, it’s more important to see path in hierarchy in this case. We’ll include this change in the next update.
  2. We’ve simulated this “bug” few times before, but the only situation it it didn’t work was when the Scene hadn’t been saved. Is it your case or you have a different situation?

Waiting for your answer,
Denis

Thanks for the reply Denis.

@2 - My scenes are saved.
Hope to see the next update soon.

OK, we’ll try to simulate and fix it.

We’ll let you know if we manage it in the next release which will be in the middle of December.

Thank you! D

Hello, is there some December Voucher to try it? thanks a lot! best regards

Hi, I’ll post it in the first message in this thread in December. However, I can’t guarantee that it will be you who’ll get it first, so you should be quick and lucky enough ;).

Cheers!
Denis

I’ve purchased this and imported it into my project. I restarted Unity. I can’t see your package appearing anywhere - nothing in the menus, nothing in the right-click context menu. I’m using Unity 5.4.2 on OSX 10.11.6.