Hi,
I’m generating assetBundles for a multiplatform app: android, ios and uwp. No problems in the editor, android or ios but not working on uwp devices. I don’ know which one is the buildTarget for UWP platform. I have tried:
- BuildTarget - StandaloneWindows. Error:
The file can not be loaded because it was created for another build target that is no compatible with this platform.
Please make sure to build AssetBundles using the build tagrget platform that is used by.
File’s Build target is: 5
Error while getting assetbundle: xxxxxxxxxxxx can’t be loaded because it was not built with the right version or build target.
- BuildTarget - StandaloneWindows64. Error:
The file can not be loaded because it was created for another build target that is no compatible with this platform.
Please make sure to build AssetBundles using the build tagrget platform that is used by.
File’s Build target is: 19
Error while getting assetbundle: xxxxxxxxxxxx can’t be loaded because it was not built with the right version or build target.
- BuildTarget - WSAPlayer. Error:
Serialized file contains typetrees but the target can’t use them. Will ignore typetrees.
SEHException: external component has thrown an exception
Could you help me please?
Thanks