Hi guys! Need your opinion.
I have four bundles: three of them less than 1mb, but the last of them is really huge - ~250mb and it’s included images (2048x991). I use LZMA compression and store all my bundles at a remote server and use UnityWebRequestAssetBundle.GetAssetBundle for download.
On the user side downloading three bundles takes only a few seconds, while the last bundle takes 3 minutes to be downloaded at first time (before writing in cache) on Android. It’s a very big time and no user wouldn’t like to waste time only on a preload scene.
Does anybody have any cases about reducing the size of the asset bundle of sprites or speeding up downloading time from the remote server?
And sorry for my bad english x)