We are excited to bring you the first release of AssetBundle Graph Tool!
While the tool is still in the prototype phase, we would be delighted if you grab a copy, test with your project and give us your feedback!
DOWNLOAD
- You can clone from our project website (BitBucket) or grab unitypackage. There are links to quickstart guide and FAQ on the later part of this post.
WARNING:
PLEASE ALWAYS MAKE A BACKUP of your project before testing this tool.
Which version of Unity does this tool support?
The tool supports Unity 5.4.1f1 and above.
What does the tool do?
AssetBundle Graph Tool is a visual toolset lets you configure and create Unity’s AssetBundles easily, without much coding. It is aimed to be an intuitive and yet effective tool for real production for both small and large teams.
What problems does this tool solve?
We designed AssetBundle Graph Tool to be:
- Easy to learn and flexible. The tool is simple enough to learn, but supports the complexity of real production needs.
- A tool to solve AssetBundle use cases that do not work with scene structures and dependencies, such as character avatars, card illustrations and virtual store items.
- A tool to provide AssetBundle pipeline to let artists and game designers free from AssetBundle configurations.
You can read more about this tool in our blogpost.
So, is this going to be how to build AssetBundles in future?
Well, yes, but only one of the ways. Asset Bundle team knows that some of you want more low-level, granular controls, and some of you want tools that are more visual and intuitive. We would like to improve the Asset Bundle workflow in both ways. We are planning to provide more Asset Bundles tools, and even an improved API for better control and performance. When they come to the point we can share with you, they will arrive as experimental features just like others.
Resources
Quick Start Guide
Example Projects
- AssetBundleManager integration example (Repository) (Download)
Issue Tracker
Please tell us if you found bugs/issues here.
Also, if you have questions, thoughts and feedback please reply this thread to post.