HI, i have a login scene which goes to a dashboard scene then to one of many gametype scenes. I decided to asset bundle the different scenes to make it so that i don’t have to allocate every image and prefab all the time. The problem is, using asset bundling made my game less efficient.
I ran the profiler with and without bundle asset capability. So both tests go from login scene → dashboard scene, can anyone explain this?
WITH BUNDLE ASSETS
login scene total memory allocated: 0.78GB
after transition to dashboard scene total memory allocated: 0.99GB
WITHOUT BUNDLE ASSETS
login scene total memory allocated: 0.76GB
after transition to dashboard scene total memory allocated: 0.82GB
I also tested on WebGL both versions, and once i got to the dashboard on each version, i have a debug UI display that shows memory allocation, it reflected the same ratio.
And for the record i removed the scenes I’m loading from the build settings when testing the bundle asset versions