Hi guys,
If I have a prefab “myprefab” in an asset bundle and that prefab uses a material that has a texture, if I Load(“myprefab”) two times, is that texture in memory 3 times? 1 time in the bundle memory, 2 times for each load?
Edit:
I have a second question as well. When I perform a Load() from an asset bundle to get a prefab and then perform an Unload(false), the materials on the prefab that I loaded aren’t set even though those materials are in the same asset bundle. However, if I delay the Unload() by some period of time (I’ve arbitrarily picked 0.1s) all works fine. Anybody else have that kind of problem?